Large Undead, Chaotic Evil
Armor Class 15 plate
Hit Points 14 (3d6 + 3)
Speed 40 ft., the cavalry can move at a max of 40 ft per turn, and an extra 20 ft as a bonus action. While dismounted, it can only move 10 ft per turn at max.
STR
13 (+1)
DEX
7 (-2)
CON
1 (-5)
INT
1 (-5)
WIS
1 (-5)
CHA
1 (-5)
Saving Throws STR +4, DEX +1
Senses Unknown it can sense any living thing within 60 ft of itself, Passive Perception 2
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Actions

Action Melee Attack. Does 4d6 damage when charging. Does 2d6 damage when not charging.

Action Ranged Attack. None

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Description

The medium cavalry is slightly better than the light cavalry, as it can move further in a turn, it has better armour, and it does more damage. However, due to the extra damage, the medium cavalry carries a sword rather than a spear, so it does not make for an effective ranged weapon.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: ForestSwampUnderdark

Dungeon_Master497