Action Melee Attack. Does 4d6 damage when charging. Does 2d6 damage when not charging.
Action Ranged Attack. None
Reaction Name. Enter the description for your action.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Description
The medium cavalry is slightly better than the light cavalry, as it can move further in a turn, it has better armour, and it does more damage. However, due to the extra damage, the medium cavalry carries a sword rather than a spear, so it does not make for an effective ranged weapon.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.






