Large Undead, Chaotic Evil
Armor Class 18 plate
Hit Points 22 (6d6 + 6)
Speed 60 ft., mounted, this cavalryman can travel at a whopping 60 ft per turn. as a bonus action, it may dismount and move another 30 ft
STR
15 (+2)
DEX
12 (+1)
CON
1 (-5)
INT
1 (-5)
WIS
1 (-5)
CHA
1 (-5)
Saving Throws STR +5, DEX +4
Senses Unknown it can sense any living thing within 80 ft of itself, Passive Perception 1
Languages --
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Actions

Action Melee Attack. Does 8d6 when charging, does 4d6 when not

Action Ranged Attack. Does 2d6 damage on a hit

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Description

The heavy cavalry is essentially a heavy infantry on an even heavier horse. The rider carries several large axes, that have the capability of being thrown to great effect.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: ForestSwampUnderdark

Dungeon_Master497