Medium swarm of Medium humanoids, Any Alignment
Armor Class 14 chain shirts
Hit Points 45 (7d10 + 7)
Speed 30 ft.
STR
14 (+2)
DEX
12 (+1)
CON
13 (+1)
INT
10 (+0)
WIS
12 (+1)
CHA
10 (+0)
Saving Throws STR +4, CON +3, WIS +3
Skills Stealth +3, Survival +3
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison, Psychic
Senses Passive Perception 11
Languages Common
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Swarm: The army can occupy another creature's space and vice versa, and the army can move through any opening large enough for a Medium humanoid. The army can't regain hit points or gain temporary hit points.

Keen Hearing and Sight: The army has advantage on Wisdom (Perception) checks that rely on hearing or sight.

Camouflage: The army has advantage on Dexterity (Stealth) checks made to hide in natural terrain.

Actions

Multiattack: The army makes two attacks.

Shortsword: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 2) piercing damage.

Longbow: Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target. Hit: 10 (2d8 + 1) piercing damage.

Commanding Presence (1/Day): The army can use its action to inspire nearby allies. Up to 3 allied creatures within 30 feet gain advantage on attack rolls and saving throws until the start of the army's next turn.

Bonus Actions

Guerrilla Tactics: As a bonus action, the army can take the Hide action.

Ragnarok__

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