Large swarm of Medium humanoids, Any Alignment
Armor Class 17 plate armor
Hit Points 136 (16d10 + 48)
Speed 30 ft.
STR
18 (+4)
DEX
10 (+0)
CON
16 (+3)
INT
10 (+0)
WIS
12 (+1)
CHA
14 (+2)
Saving Throws STR +6, CON +5, WIS +3
Skills Athletics +8, Intimidation +6, Perception +5
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison, Psychic
Senses Passive Perception 15
Languages Common
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Swarm: The army can occupy another creature's space and vice versa, and the army can move through any opening large enough for a Medium humanoid. The army can't regain hit points or gain temporary hit points.

Shield Wall: When the army is reduced to half its hit points or fewer, it gains a +2 bonus to AC.

Disciplined Formation: The army has advantage on saving throws against being frightened.

Actions

Multiattack: The army makes three attacks.

Longsword: Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 22 (4d8 + 4) slashing damage.

Heavy Crossbow: Ranged Weapon Attack: +4 to hit, range 100/400 ft., one target. Hit: 18 (4d10 + 0) piercing damage.

Battle Orders (1/Day): The army can use its action to issue orders that bolster its allies. Up to 3 allied creatures within 60 feet gain temporary hit points equal to the army's Constitution modifier (+3) and have advantage on their next attack roll.

Ragnarok__

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