Gargantuan swarm of Medium humanoids, Any Alignment
Armor Class 20 full plate armor, shield
Hit Points 320 (25d10 + 175)
Speed 30 ft.
STR
20 (+5)
DEX
12 (+1)
CON
22 (+6)
INT
10 (+0)
WIS
14 (+2)
CHA
16 (+3)
Saving Throws STR +9, CON +10, WIS +6
Skills Athletics +10, Intimidation +8, Perception +7
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison, Psychic
Senses Passive Perception 17
Languages Common
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Swarm: The army can occupy another creature's space and vice versa, and the army can move through any opening large enough for a Medium humanoid. The army can't regain hit points or gain temporary hit points.

Disciplined Formation: The army has advantage on saving throws against being frightened.

Shield Wall: When the army is reduced to half its hit points or fewer, it gains a +2 bonus to AC.

Defensive Stance (Recharge 5-6): The army takes a defensive stance, imposing disadvantage on all attack rolls against it until the start of its next turn.

Actions

Multiattack: The army makes three attacks.

Longsword: Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 26 (4d8 + 5) slashing damage.

Heavy Crossbow: Ranged Weapon Attack: +6 to hit, range 100/400 ft., one target. Hit: 22 (4d10 + 1) piercing damage.

Battle Orders (1/Day): The army can use its action to issue orders that bolster its allies. Up to 5 allied creatures within 60 feet gain temporary hit points equal to the army's Constitution modifier (+6) and have advantage on their next attack roll.

Ragnarok__

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