Medium Undead (Human), Chaotic Evil
Armor Class 17 Natural Armor
Hit Points 450 (30d10 + 5)
Speed 50 ft.
STR
30 (+10)
DEX
10 (+0)
CON
10 (+0)
INT
1 (-5)
WIS
1 (-5)
CHA
1 (-5)
Saving Throws STR +17
Skills Athletics +0, Intimidation +0
Damage Vulnerabilities Radiant
Damage Immunities Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Stunned
Senses Truesight, Passive Perception 1
Languages Common Broken Common
Challenge 23 (50,000 XP)
Proficiency Bonus +7
Traits

Regeneration:  The Mutants regains 10 Hit Points at the start of its turn. If the mutant takes radiant, acid or fire damage, this trait doesn't function at the start of the Mutants next turn. The Mutant dies only if it starts its turn with 0 Hit Points and doesn't Regenerate.

Undead Fortitude: If damage reduces the zombie to 0 Hit Points, it must make a Constitution saving throw with a DC of 15+the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

 

Actions

Multiattack: Zombie Mutant can make four attacks with his unarmed strikes 6 with Penile assault 

 

Unarmed Strike: +10 to hit.  5D6 (30) +10 bludgeoning Damage 

Penile Assault: +10 to hit. 2d6 (11) +10 pricing damage

Splooge Shot: +10 to Hit   6D8 (40) Acid damage 

 

Reactions

Perverted Grasp:  Mutant Zombie can attempt a creature as a reaction if hit by a melee attack they must make a DC 22 saving throw or be grappled.  The creature can attempt a saving throw at the beginning of each of their turns. 

Description

A rare undead abomination created by a combination of dark magic and cardinal sin. This creature loses most of its connotative ability but gains immense strength and amplified cardinal desires scores higher than they did in life. 

Habitat: Urban

Zionknight

Comments

Posts Quoted:
Reply
Clear All Quotes