Large Fiend, Chaotic Evil
Armor Class 25 natural
Hit Points 450 (30d12 + 270)
Speed 40 ft., climb 40 ft.
STR
26 (+8)
DEX
18 (+4)
CON
24 (+7)
INT
16 (+3)
WIS
18 (+4)
CHA
22 (+6)
Saving Throws STR +16, DEX +12, CON +15, WIS +12, CHA +14
Skills Intimidation +12, Perception +10, Stealth +0
Damage Resistances Cold, Fire, Lightning
Damage Immunities Poison; Bludgeoning, Piercing, and Slashing that is Nonmagical
Condition Immunities Charmed, Frightened, Poisoned
Senses Truesight 120 ft, Passive Perception 24
Languages Abyssal, Common, Draconic
Challenge 25 (75,000 XP)
Proficiency Bonus +8
Traits

Magic Resistance. The Abyssal Draconis has advantage on saving throws against spells and other magical effects.

Legendary Resistance (3/Day). If the Abyssal Draconis fails a saving throw, it can choose to succeed instead.

Regeneration. The Abyssal Draconis regains 20 hit points at the start of its turn if it has at least 1 hit point.

Cursed Aura. At the start of each of the Abyssal Draconis's turns, each creature within 30 feet of it takes 10 necrotic damage. This damage ignores resistance and immunity.

Actions

Multiattack. The Abyssal Draconis makes three attacks: one with its bite, one with its claw, and one with its tail.

Bite. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 22 (3d8 + 8) piercing damage plus 10 (3d6) necrotic damage.

Claw. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 18 (2d8 + 8) slashing damage plus 10 (3d6) fire damage.

Tail. Melee Weapon Attack: +14 to hit, reach 15 ft., one target. Hit: 20 (3d8 + 8) bludgeoning damage.

Breath Weapon (Recharge 5-6). The Abyssal Draconis exhales a blast of destructive energy in a 60-foot cone. Each creature in that area must make a DC 21 Dexterity saving throw, taking 66 (12d10) necrotic damage on a failed save, or half as much damage on a successful one.

Bonus Actions

Molten Claws. The Abyssal Draconis envelops its claws in molten energy, increasing the damage of its next claw attack by an additional 10 (3d6) fire damage.

Reactions

Flaming Reprisal. When the Abyssal Draconis is hit by a melee attack, it can use its reaction to release a burst of flames. The attacker must make a DC 21 Dexterity saving throw, taking 21 (6d6) fire damage on a failed save, or half as much damage on a successful one.

Tail Swipe. When a creature moves within 10 feet of the Abyssal Draconis, it can make a tail attack against that creature as a reaction.

Legendary Actions

The Abyssal Draconis can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The Abyssal Draconis regains spent legendary actions at the start of its turn.

Attack. The Abyssal Draconis makes one claw or tail attack.
Teleport. The Abyssal Draconis magically teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see.
Wing Attack (Costs 2 Actions). The Abyssal Draconis beats its wings. Each creature within 15 feet of the Abyssal Draconis must succeed on a DC 21 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The Abyssal Draconis can then fly up to half its flying speed.

Lair and Lair Actions

Domain Expansion: Dragon's Ascent. The Abyssal Draconis creates a towering, fiery mountain range around the area, forming an enclosed arena filled with intense heat and jagged, lava-filled terrain. Range (60ft on center) This domain lasts for 1 minute or until the Abyssal Draconis dismisses it (no action required). While within this domain:

  • Enhanced Strength and Speed: The Abyssal Draconis's physical abilities are greatly enhanced, giving it advantage on all attack rolls and saving throws.
  • Lava Manipulation: The Abyssal Draconis can manipulate the lava within the domain, creating streams, eruptions, and barriers of molten rock. As a bonus action, it can cause a 15-foot line of lava to burst from the ground, dealing 21 (6d6) fire damage to any creature in the line (Dexterity saving throw DC 21 for half damage).
  • Wings of the Dragon: The Abyssal Draconis gains ethereal wings, allowing it to fly with a speed of 60 feet.
  • Intense Heat: The temperature within the domain is extremely high, causing each creature (excluding the Abyssal Draconis) to take 10 fire damage at the start of their turn. This damage ignores resistance and immunity.
NopeTheGamer

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