Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.
Corrupting Bite. On a successful bite attack, the target takes 2d6 poison damage and and is poisoned.
Multiattack: The Abyssal Dire Wolf makes three attacks, one with its bite and two with its claws.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 4) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone. On a successful bite attack, the target takes 2d6 poison damage and and is poisoned.
Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 4) slashing damage.
Distraction. If The Dire Wolf is in sharing melee combat range with an enemy and an ally, the Dire Wolf's ally may disengage from the shared enemy as a bonus action.
Uncanny Dodge. The Abyssal Dire Wolf moves with unnaturally quick reflexes to avoid danger, and takes half damage from any attack or effect.
Description
A wolf turned monstrous and corrupted by the influence of the Abyss. It moves with uncanny speed, its eyes turned jet black and it's only instinct to feed on whatever it sees move. Its coat, once beautiful is patchy, oily interrupted by oozing blisters of black chitinous skin; an oily black substance drips from its unnaturally elongated fangs.
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