Breath Weapon. It can forsake its bite attack to let lose a 10 ft cone of diseased acid that deals (2D6) acid damage and can inflict a sickening disease that causes (1d2) con damage. Each creature in this cone must make a DC 14 Dex save . On a failed save full acid and con damage is taken or half as much damage and no Con damage. Con lost this way can be restored by a long rest or a lesser restoration spell. Breath weapon recharges (5-6)
Keen Smell. The rat has advantage on Wisdom (Perception) checks that rely on smell.
Pack Tactics. The rat has advantage on an attack roll against a creature if at least one of the rat's allies is within 5 feet of the creature and the ally isn't incapacitated.
Multiattack. The undead rat can make two attacks: one with its bite and one with its claws.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1D6 + 4) piercing damage plus (1d8) poison damage.
Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1D6 + 4) slashing damage.
Description
This abomination is a massive rat that usually dwells in sewer systems, making it rarely seen on the surface, giving locals in small towns stories to tell to children. Unlike other rats, it can take a beating and is terrifying to look at. This rat looks like a stereotypical zombie rat, with white, bloodshot eyes and flesh, torn to the point of exposing the bone.







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