Medium Undead, Neutral Evil
Armor Class 13
Hit Points 48 (6d10 + 8)
Speed 30 ft.
STR
14 (+2)
DEX
16 (+3)
CON
12 (+1)
INT
10 (+0)
WIS
10 (+0)
CHA
10 (+0)
Saving Throws STR +4, DEX +5
Damage Resistances Fire, Poison
Senses Darkvision 60 ft., Passive Perception 8
Languages --
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Permanently Armed. This creature cannot be disarmed.

Actions

Surgical Weapon. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: (1d4 + 3) piercing damage and (1d6) necrotic damage.

Obliging Assistant. Healing: (3d6) to heal The Surgeon, reach 5 ft., one target.

Mind Screech. Spell Attack: WIS Save. On failed save, target takes (4d6) psychic damage and has [Tooltip Not Found] condition. On successful save, target takes half damage.

Reactions

Opportunity Attack. Automatically attacks an enemy moving out of reach.

Monster Tags: undead

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