Armor Class
13
Hit Points
48
(6d10 + 8)
Speed
30 ft.
STR
14
(+2)
DEX
16
(+3)
CON
12
(+1)
INT
10
(+0)
WIS
10
(+0)
CHA
10
(+0)
Saving Throws
STR +4, DEX +5
Damage Resistances
Fire, Poison
Senses
Darkvision 60 ft., Passive Perception 8
Languages
--
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
Permanently Armed. This creature cannot be disarmed.
Actions
Surgical Weapon. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: (1d4 + 3) piercing damage and (1d6) necrotic damage.
Obliging Assistant. Healing: (3d6) to heal The Surgeon, reach 5 ft., one target.
Mind Screech. Spell Attack: WIS Save. On failed save, target takes (4d6) psychic damage and has [Tooltip Not Found] condition. On successful save, target takes half damage.
Reactions
Opportunity Attack. Automatically attacks an enemy moving out of reach.






