Dive Attack. If the hawk is flying and dives at least 30 feet straight toward a target and then hits it with a melee attack, the attack deals an extra 17 (2d12) damage to the target.
Fire Absorption. Whenever the hawk is subjected to fire damage, it takes no damage and regains a number of hit points equal to half the fire damage dealt.
Fire Aura. At the start of each of the hawk's turns, each creature within 5 feet of it takes 10 (3d6) fire damage, and flammable objects in the aura that aren’t being worn or carried ignite. A creature that touches the [monster] or hits it with a melee attack while within 5 feet of it takes 10 (3d6) fire damage.
Illumination. The hawk sheds bright light in a 50 foot radius and dim light for an additional 30 feet.
Keen Sight. The hawk has advantage on Wisdom (Perception) checks that rely on sight.
Multiattack. The hawk can make two Talons attacks.
Talons. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 24 (3d12 + 5) fire damage.
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