Armor Class
12
Hit Points
5
(1d8 + 1)
Speed
40 ft.
STR
12
(+1)
DEX
14
(+2)
CON
12
(+1)
INT
13
(+1)
WIS
12
(+1)
CHA
6
(-2)
Skills
Perception +3
Damage Vulnerabilities
Fire
Senses
Passive Perception 13
Languages
--
Challenge
1/8 (25 XP)
Proficiency Bonus
+2
Traits
Keen Hearing and Smell. The mastiff has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Actions
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: 4 (1d6 + 1) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.







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