Medium Aberration (Fiend), Chaotic Evil
Armor Class 15 natrual armor
Hit Points 78 (12d8 + 24)
Speed 30 ft., climb 30 ft.
STR
18 (+4)
DEX
14 (+2)
CON
14 (+2)
INT
8 (-1)
WIS
12 (+1)
CHA
6 (-2)
Saving Throws CON +5, WIS +4
Skills Perception +5, Stealth +5
Damage Resistances Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Darkvision 60ft, Passive Perception 15
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits
  • Bloodscent: The Bloodfiend has advantage on Wisdom (Perception) checks that rely on smell to detect creatures within 60 feet if they are bleeding or carrying alcohol.

  • Frenzied Attack: If the Bloodfiend consumes at least a pint of alcohol (like spilled wine), it enters a frenzied state for 1 minute. During this state, it has advantage on all attack rolls, but takes 1d6 necrotic damage at the end of each of its turns.

  • Spider Climb: The Bloodfiend can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Actions
  • Multiattack: The Bloodfiend makes two attacks: one with its Bite and one with its Claw.

  • Bite: Melee Weapon Attack: +7, reach 5 ft., one target. Hit: (1d10 + 4) piercing damage plus necrotic damage. The Bloodfiend heals for the amount of necrotic damage dealt.

  • Claw: Melee Weapon Attack: +7, reach 5 ft., one target. Hit: (2d6 + 4) slashing damage..

Reactions

Drain Life: When the Bloodfiend is hit by a melee attack, it can use its reaction to deal necrotic damage to the attacker and heal itself for that amount.

Description

Description: The Wretched Bloodfiend is a terror of the night, drawn to the scent of blood and alcohol. It is a crazed predator, with a hunger that drives it to attack anything that comes near its source of sustenance. Though not intelligent, it is cunning and relentless, making it a dangerous foe in dark, enclosed spaces.

Monster Tags: aberration

Habitat: UnderdarkUrban

Nut4RP

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