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Bloodscent: The Bloodfiend has advantage on Wisdom (Perception) checks that rely on smell to detect creatures within 60 feet if they are bleeding or carrying alcohol.
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Frenzied Attack: If the Bloodfiend consumes at least a pint of alcohol (like spilled wine), it enters a frenzied state for 1 minute. During this state, it has advantage on all attack rolls, but takes 1d6 necrotic damage at the end of each of its turns.
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Spider Climb: The Bloodfiend can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
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Multiattack: The Bloodfiend makes two attacks: one with its Bite and one with its Claw.
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Bite: Melee Weapon Attack: +7, reach 5 ft., one target. Hit: (1d10 + 4) piercing damage plus necrotic damage. The Bloodfiend heals for the amount of necrotic damage dealt.
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Claw: Melee Weapon Attack: +7, reach 5 ft., one target. Hit: (2d6 + 4) slashing damage..
Drain Life: When the Bloodfiend is hit by a melee attack, it can use its reaction to deal necrotic damage to the attacker and heal itself for that amount.
Description
Description: The Wretched Bloodfiend is a terror of the night, drawn to the scent of blood and alcohol. It is a crazed predator, with a hunger that drives it to attack anything that comes near its source of sustenance. Though not intelligent, it is cunning and relentless, making it a dangerous foe in dark, enclosed spaces.







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