AC
11
Initiative
+0 (10)
HP
13
(2d8 + 4)
Speed
40 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 13 | +1 | +1 |
| DEX | 11 | +0 | +0 |
| CON | 14 | +2 | +2 |
| Mod | Save | ||
|---|---|---|---|
| INT | 2 | -4 | -4 |
| WIS | 9 | -1 | -1 |
| CHA | 5 | -3 | -3 |
Senses
Passive Perception 9
Languages
--
CR
1/4 (XP 50; PB +2)
Actions
Gore. Melee Attack Roll: +3, reach 5 ft. Hit: 4 (1d6 + 1) Piercing damage. If the target is a Medium or smaller creature and the boar moved 20+ feet straight toward it immediately before the hit, the target takes an extra 3 (1d6) Piercing damage and has the Prone condition.







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Posted Jan 18, 2025Bloodied fury sounds kinda cool.
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Posted Mar 18, 2025reet reet reeet
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Posted Apr 11, 2025Very strong with new druid at low levels, since now you get temp HP instead of taking the monsters HP, so you'll get the advantage very easy.
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Posted May 9, 2025We gonna make some Boar Stew!