Large Beast, Unaligned
AC 12    Initiative +2 (12)
HP 22 (4d10)
Speed 50 ft.
Mod Save
STR 17 +3 +3
DEX 15 +2 +2
CON 11 +0 +0
Mod Save
INT 3 -4 -4
WIS 12 +1 +1
CHA 8 -1 -1
Skills Perception +3, Stealth +4
Senses Darkvision 60 ft., Passive Perception 13
Languages --
CR 1 (XP 200; PB +2)
Traits

Pack Tactics. The lion has Advantage on an attack roll against a creature if at least one of the lion’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.

Running Leap. With a 10-foot running start, the lion can Long Jump up to 25 feet.

Actions

Multiattack. The lion makes two Rend attacks. It can replace one attack with a use of Roar.

Rend. Melee Attack Roll: +5, reach 5 ft. Hit: 7 (1d8 + 3) Slashing damage.

Roar. Wisdom Saving Throw: DC 11, one creature within 15 feet. Failure: The target has the Frightened condition until the start of the lion’s next turn.

Habitat: DesertGrasslandHillMountain

Monster Manual, pg. 364

Comments

  • To post a comment, please or register a new account.
Posts Quoted:
Reply
Clear All Quotes