AC
11
Initiative
+1 (11)
HP
1
(1d4 - 1)
Speed
5 ft., fly 60 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 3 | -4 | -4 |
| DEX | 13 | +1 | +1 |
| CON | 8 | -1 | -1 |
| Mod | Save | ||
|---|---|---|---|
| INT | 2 | -4 | -4 |
| WIS | 12 | +1 | +1 |
| CHA | 7 | -2 | -2 |
Skills
Perception +5, Stealth +5
Senses
Darkvision 120 ft., Passive Perception 15
Languages
--
CR
0 (XP 10; PB +2)
Traits
Flyby. The owl doesn’t provoke Opportunity Attacks when it flies out of an enemy’s reach.
Actions
Talons. Melee Attack Roll: +3, reach 5 ft. Hit: 1 Slashing damage.







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Posted Sep 11, 2024As a DM, I wish they would have removed the flyby ability of the owl. It greatly reduces any player's desire to use anything else for a familiar.
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Posted Nov 22, 2024Changing it so any CR 0 beast could be a familiar gave plenty of new options that are just as good or better, especially for small characters who can ride medium creatures, such as hyenas or goats or dear.
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Posted Mar 9, 2025It didn't used to be, is their point
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Posted May 9, 2025Art changed from a barn owl to a great horned owl.
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Posted May 28, 2025jup
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Posted Jul 6, 2025Familiar extra on DND Beyond Character shows +3 Stealth and +3 perception rather than the +5s shown on the monster card. Is this an error?