Armor Class
13
Hit Points
20
(4d8)
Speed
STR
15
(+2)
DEX
12
(+1)
CON
16
(+3)
INT
17
(+3)
WIS
13
(+1)
CHA
11
(+0)
Damage Immunities
Lightning
Condition Immunities
Paralyzed
Senses
Passive Perception 18
Languages
Knows very little. Roll d20 animal handling, DC13 to communicate with Zippy.
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Traits
Special Trait Name. Enter the description for your special trait.
Spellcasting. Zippy Zappy is a 1-level spellcaster. Its spellcasting ability is Wisdom 13, +2 to hit with spell attacks. Zippy Zappy has following Wizard spells prepared:
Cantrips (at will): Light, Shocking Grasp, Thunder (Thunderclap but not all enemies).
1st level (2 slots): Thunder wave.
Actions
Action Name. Enter the description for your action.
Pecks & nibbles. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: 6 (2d4 + 2) Piercing damage.
Reactions
Spike. If an enemy is touching one of his spikes when they are extended (aka when he is fighting, in a bad mood), they take the spell 'Shocking Grasp' used on them.






