Medium Undead, Unaligned
Armor Class 13 Natural Armor
Hit Points 25 (4d8 + 16)
Speed 30 ft.
STR
8 (-1)
DEX
18 (+4)
CON
18 (+4)
INT
1 (-5)
WIS
8 (-1)
CHA
1 (-5)
Saving Throws DEX +6
Skills Perception +1, Stealth +6
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 11
Languages Understands any language known by caster when given commands.
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Keen Hearing. The zombie wolf has advantage on Wisdom (Perception) checks that rely on hearing.

Pack Tactics. (If master is able to see and issue orders.) The wolf has advantage on attack rolls against a creature if at least one of the zombie wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.

Undead Fortitude. If damage reduces the zombie wolf to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie wolf drops to 1 hit point instead.

 

 

Actions

Necrotic Bite. Melee Weapon Attack: +6 to hit, reach 5ft., one target. Hit: 9 (2d4 +4) piercing damage and 2 (1d4) necrotic Damage.

 

Description

A zombie wolf looks just like the traditional wolf that it was raised from the corpse of. It is slightly altered by the magic and reveals open wounds, flesh, and bones from damage it suffered in life. Decay depending on state of the wolf when it was raised.

Monster Tags: Misc Creatureundead

Habitat: ForestGrasslandHillSwamp

Ioathor

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