Armor Class
12
Natural armor
Hit Points
11
(2d8 + 2)
Speed
STR
12
(+1)
DEX
14
(+2)
CON
10
(+0)
INT
9
(-1)
WIS
10
(+0)
CHA
15
(+2)
Saving Throws
STR +3, CHA +4
Damage Resistances
Poison
Senses
Passive Perception 10
Languages
Abyssal
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
Actions
Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., 1 target. Hit: 4 (1d6 + 1) [piercing] damage, and must succeed on DC 10 Con save or take 2 (1d4) poison damage.
Charm. 1/day a creature of the Wabbit's choice within 15 ft. must succeed on DC 10 Wis save or be charmed for 1 minute.
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