Abiotic: The wrecker does not need to eat, drink, or breath, and instead of falling unconscious when hitting 0hp it instantly dies.
Immutable form: The wrecker is immune to any spell that would alter its form.
Destructive nature: The wrecker always has advantage on attacks against objects.
Multiattack: The wrecker makes two slam attacks.
Slam: Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 16 (2d8 + 4) bludgeoning damage.
Shockwave (recharge 6): The wreaker crashes his two hands into the earth shattering the earth around it in a 10ft sphere, making that area rough terrain. Anyone caught in the sphere has to make a 15DC DEX saving throw or take 18 (3d8+6) force damage.
Description
The wrecker is not as strong as other great constructs like golems, but that only makes them more produceable. With two heavy steal wreaking balls as hands, it can easily destroy many items and shatter earth: this does mean they cannot wield weapons. This makes them good for both combat and risky mining operations.
"Thanks to this new contraption we no longer have to rely on child labor as much!"
-Direct quote from Gead Meony Paunts when asked about this sudden switch to constructs for manual labor.







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