Medium Construct, Any Lawful Alignment
Armor Class 15 natural armor
Hit Points 54 (6d8 + 9)
Speed 25 ft.
STR
16 (+3)
DEX
9 (-1)
CON
14 (+2)
INT
6 (-2)
WIS
1 (-5)
CHA
2 (-4)
Saving Throws STR +5
Skills Athletics +4, Intimidation +2
Damage Vulnerabilities Acid, Fire, Lightning
Damage Resistances Bludgeoning
Damage Immunities Necrotic, Poison, Psychic; Piercing and Slashing from Nonmagical Attacks that aren't Adamantine, Bludgeoning damage from falling
Senses Darkvision 50ft, blind beyond this radius. , Passive Perception 6
Languages Knows the languages of it's creator but can only speak in short broken sentences.
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Abiotic: The wrecker does not need to eat, drink, or breath, and instead of falling unconscious when hitting 0hp it instantly dies. 

Immutable form: The wrecker is immune to any spell that would alter its form.

Destructive nature: The wrecker always has advantage on attacks against objects.

Actions

Multiattack: The wrecker makes two slam attacks.

Slam: Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 16 (2d8 + 4) bludgeoning damage. 

Shockwave (recharge 6): The wreaker crashes his two hands into the earth shattering the earth around it in a 10ft sphere, making that area rough terrain. Anyone caught in the sphere has to make a 15DC DEX saving throw or take 18 (3d8+6) force damage.

Description

The wrecker is not as strong as other great constructs like golems, but that only makes them more produceable. With two heavy steal wreaking balls as hands, it can easily destroy many items and shatter earth: this does mean they cannot wield weapons. This makes them good for both combat and risky mining operations.

"Thanks to this new contraption we no longer have to rely on child labor as much!"

-Direct quote from Gead Meony Paunts when asked about this sudden switch to constructs for manual labor. 

Monster Tags: Minionconstructbrute

MagicClockMachine

Comments

Posts Quoted:
Reply
Clear All Quotes