Small Humanoid (Goblinoid), Neutral Evil
Armor Class 13 (leather armor, shield)
Hit Points 7 (5d6 + 2)
Speed 30 ft.
STR
7 (-2)
DEX
14 (+2)
CON
10 (+0)
INT
5 (-3)
WIS
5 (-3)
CHA
4 (-3)
Skills Stealth +6
Senses Darkvision 60 ft., Passive Perception 9
Languages Common, Goblin
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.

Crude StrikeMelee Weapon Attack: +3 to hit, reach 5 ft., one target.
Hit: 5 (1d6 + 1) bludgeoning damage.
Description: A wild but determined swing of the goblin’s club aimed at vulnerable spots.

Low Blow:
Melee Weapon Attack: +3 to hit, reach 5 ft., one target.
Hit: 4 (1d4 + 1) bludgeoning damage, and the target must succeed on a DC 10 Constitution saving throw or be knocked prone.
Description: The young goblin uses its small size to aim a quick, dirty strike at the target’s legs or lower body, attempting to unbalance them.

Actions

Crude club. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 2) blunt damage.

 

Description

These goblins have been charmed by a high level succubus to

Monster Tags: Goblinoid

Habitat: ForestGrasslandHillUnderdark

TheReaperOfGames999