Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.
Crude Strike: Melee Weapon Attack: +3 to hit, reach 5 ft., one target.
Hit: 5 (1d6 + 1) bludgeoning damage.
Description: A wild but determined swing of the goblin’s club aimed at vulnerable spots.
Low Blow:
Melee Weapon Attack: +3 to hit, reach 5 ft., one target.
Hit: 4 (1d4 + 1) bludgeoning damage, and the target must succeed on a DC 10 Constitution saving throw or be knocked prone.
Description: The young goblin uses its small size to aim a quick, dirty strike at the target’s legs or lower body, attempting to unbalance them.
Crude club. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 2) blunt damage.
Description
These goblins have been charmed by a high level succubus to






