Large Monstrosity, Neutral
Armor Class 14 (natural armor)
Hit Points 40 (5d10 + 2)
Speed 50 ft.
STR
16 (+3)
DEX
14 (+2)
CON
14 (+2)
INT
7 (-2)
WIS
11 (+0)
CHA
8 (-1)
Saving Throws STR +6, CON +5
Skills Athletics +5, Perception +4
Senses Blindsight 10ft, Darkvision 60 ft., Passive Perception 14
Languages Goblin, Worg, Worg
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

 

Heightened Senses

You gain the improved senses of a natural predator. You have advantage on Wisdom (Perception) checks that rely on hearing or smell.

Blind Fighting (TCE). You have blindsight with a range of 10 feet. Within that range, you can effectively see anything that isn't behind total cover, even if you're blinded or in darkness. Moreover, you can see an invisible creature within that range, unless the creature successfully hides from you.

 

Action Surge

Starting at 2nd level, you can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action.

Once you use this feature, you must finish a short or long rest before you can use it again. Starting at 17th level, you can use it twice before a rest, but only once on the same turn.

Improved Critical

Beginning when you choose this archetype at 3rd level, your Bite attacks score a critical hit on a roll of 19 or 20.

Extra Attack

Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.

The number of attacks increases to three when you reach 11th level in this class and to four when you reach 20th level in this class.

 

Actions

Extra Attack:  Worg makes 2 bite attacks against target within 5ft reach.

Bites. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

Bonus Actions

Second Wind

You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level.

Once you use this feature, you must finish a short or long rest before you can use it again.

Description

A worg is an evil predator that delights in hunting and devouring creatures weaker than itself. Cunning and malevolent, worgs roam across the remote wilderness or are raised by goblins and hobgoblins. Those creatures use worgs as mounts, but a worg will turn on its rider if it feels mistreated or malnourished. Worgs speak in their own language and Goblin, and a few learn to speak Common as well.

Monster Tags: Misc Creature

Habitat: ForestGrasslandHill

noahbrennan9422

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