Medium Undead (Elf), Any Alignment
Armor Class 16 (studded leather)
Hit Points 75 (11d8 + 26)
Speed 30 ft.
STR
13 (+1)
DEX
18 (+4)
CON
16 (+3)
INT
12 (+1)
WIS
12 (+1)
CHA
12 (+1)
Saving Throws DEX +6, CON +5
Skills Intimidation +5, Perception +3, Stealth +6
Condition Immunities Poisoned
Senses Passive Perception 13
Languages Abyssal Enslaved, Common Freed, Elvish Freed
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Sneak attack.  Once per turn, the wretched deal an extra 2d6 damage to one creature it hits with an attack if the Wretched has advantage on the attack roll. The wretched doesn't need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn't incapacitated.

 The wretched have advantage on saving throws against spells and Ally has casted.

 

Language Barrier:  The languages known by the wretched depend on whether they are currently Enthralled by a necromancer or if they are Freed from outside Influence. 

 

Actions

Multiattack. The Wretched makes two Shortsword or Shortbow attacks.

Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage plus 3 (1d6) poison damage.

Shortbow. Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 7 (1d6 + 4) piercing damage plus 3 (1d6) poison damage.

Bonus Actions

Cunning Action. The Wretched takes the Dash, Disengage, or Hide action.

Description

 

 

Habitat: ForestGrasslandSwamp

Quilnye

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