Large Ooze, Unaligned
Armor Class 12 natural armor
Hit Points 65 (10d8 + 20)
Speed 15 ft.
STR
16 (+3)
DEX
8 (-1)
CON
14 (+2)
INT
5 (-3)
WIS
10 (+0)
CHA
6 (-2)
Saving Throws CON +4
Damage Vulnerabilities Radiant
Damage Resistances Acid, Necrotic
Damage Immunities Poison
Condition Immunities Blinded, Charmed, Deafened, Exhaustion, Frightened, Prone
Senses Blindsight 60 ft., Passive Perception 8
Languages --
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Amorphous: The Tarspawn can move through a space as narrow as 1 inch wide without squeezing.

Undead Fortitude: If damage reduces the Tarspawn to 0 hit points, it must make a Constitution saving throw (DC 5 + the damage taken), unless the damage is radiant or from a critical hit. On a success, the Tarspawn drops to 1 hit point instead.

Tar Body: Any creature that hits the Tarspawn with a melee attack takes 5 (1d10) acid damage as the cursed tar clings to them.

Actions

Multiattack: The Tarspawn makes two slam attacks.

Slam:
Melee Weapon Attack: +5 to hit, reach 10 ft., one target.
Hit: 11 (2d6+4) bludgeoning damage. The target must succeed on a DC 13 Strength saving throw or be grappled (escape DC 13).

Engulf: Instead of attacking, The Tarspawn moves up to its speed and can engulf creatures in its path. Each creature in the Tarspawn’s space must make a DC 13 Dexterity saving throw. On a failed save, a creature takes 18 (4d8) acid damage and is engulfed. The engulfed creature is restrained, blinded, and unable to breathe. At the start of each of the Tarspawn’s turns, the creature takes 10 (2d6+4) acid damage. An engulfed creature can escape by using its action to make a DC 13 Strength check. On a success, the creature escapes and enters a space within 5 feet of the Tarspawn.

Bonus Actions

Regenerate Tar (Bonus Action): The Tarspawn reabsorbs some of the cursed tar that makes up its body, healing for 2d6 hit points. It can use this bonus action if it has absorbed at least one engulfed creature in the past minute.

Shift Form (Bonus Action): The Tarspawn shifts its tar-like body to take a more defensively-oriented form, gaining a +2 bonus to AC until the start of its next turn.

Reactions

Tar Spit (Reaction): When a creature within 10 feet of the Tarspawn hits it with an attack, the Tarspawn can use its reaction to spit a glob of cursed tar. The attacking creature must make a Dexterity saving throw (DC 13) or take 1d10 acid damage and have its speed reduced by half until the end of its next turn.

Vengeful Grasp (Reaction): When a creature within reach escapes its grapple or moves out of its range, the Tarspawn can immediately make a slam attack against the fleeing creature.

Description

Appearance:
The Tarspawn is a nightmarish sight to behold, a twisted amalgamation of decayed flesh and viscous, cursed tar. Its form is ever-shifting, writhing and sloshing as the cursed liquid clings to skeletal remains and rotting tissue within its mass. Its surface occasionally bubbles, forming grotesque faces of the dead, only for them to dissolve back into the undulating tar. Its body is vaguely humanoid, but distorted and grotesque, its limbs extending into long, sinewy pseudopods that stretch and strike with terrifying reach.

The black, oily tar that makes up its body reflects no light, giving it an unnatural presence, as if it absorbs all hope from the space around it. The air surrounding it is filled with a stench of rot and chemicals, as if death itself had been infused with dark alchemy. It moves sluggishly, but with undeniable intent, like a predator hunting in slow motion. The sound it makes as it moves is a sickening squelch, as thick, gelatinous tar drips from its form and sizzles upon contact with the ground.


Behavior:
The Tarspawn is driven by a hunger for life essence, which it senses from a distance. It tends to lie in wait, using its tar-like nature to blend in with other dark, slimy environments, such as sewers, ruins, or cursed swamps. It prefers ambush tactics, staying motionless until its prey is within striking distance. Once it begins its assault, it attacks with relentless fury, seeking to engulf and suffocate its victims in its cursed form.

Though seemingly mindless, the Tarspawn does not attack indiscriminately. It prioritizes creatures radiating fear and desperation, drawn to their life force like a moth to flame. It seems to take a twisted pleasure in smothering its prey, as if feeding not only on their flesh, but on their terror.

While it can be commanded by powerful necromancers or dark entities, the Tarspawn’s core nature is that of a feral beast. It will not hesitate to turn on its master if it is deprived of its grotesque feed for too long.


Origin:
Born of forbidden rituals, the Tarspawn is an abomination created from the bodies of the dead, bound together with black magic and a cursed, foul liquid known only as "the Weeping Tar." Legends say this tar was found deep underground, hidden in ancient, forbidden tombs that should never have been unearthed. The Weeping Tar is said to be the physical embodiment of despair and corruption, and when mixed with necromantic rituals, it creates the Tarspawn—a creature fueled by the anguish of the dead and the fear of the living.

The Tarspawn was first seen in desolate, haunted ruins where necromancers sought to amplify their power. As the ritual became more widespread, sightings of these creatures began to spread, and now many villages speak in hushed tones of barrels of tar found in abandoned places. Those who disturb these cursed barrels often unleash the horror within.


Combat Tendencies:
When engaged in combat, the Tarspawn is relentless and calculating. It uses its amorphous form to its advantage, slipping through cracks or narrowing itself to avoid incoming attacks. It makes full use of its ability to engulf its enemies, pulling them into its acidic, suffocating body where they slowly dissolve.

While not particularly fast, its ability to slowly erode the resolve of its opponents makes it a terrifying foe. It will target weaker or more isolated enemies first, looking to cut them off from their companions. The more it consumes, the stronger it becomes, and it revels in turning the battlefield into a swamp of despair.

Though it appears mindless, the Tarspawn is not without cunning. It may retreat into small spaces or dark corners to await an opportunity for an ambush, often slipping between the cracks of stone walls or under doors where its victims think they are safe.

Previous Versions

Name Date Modified Views Adds Version Actions
10/3/2024 5:16:48 AM
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Monster Tags: undead

Habitat: Underdark

MrPineApple02

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