Medium Humanoid (Giff), Lawful Neutral
Armor Class 18 (half plate)
Hit Points 93 (11d8 + 44)
Speed 30 ft., swim 30 ft.
STR
20 (+5)
DEX
12 (+1)
CON
15 (+2)
INT
16 (+3)
WIS
12 (+1)
CHA
10 (+0)
Saving Throws STR +8, INT +6
Skills Arcana +6, Athletics +8, Investigation +6, Perception +4
Senses Passive Perception 14
Languages Common, Primordial
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Firearms Knowledge. The giff’s mastery of its weapons enables it to ignore the loading property of any firearm.

Headfirst Charge. If the giff moves at least 20 feet in a straight line and ends within 5 feet of a Large or smaller creature, that creature must succeed on a DC 16 Strength saving throw or take 7 (2d6) bludgeoning damage and be knocked prone.

Siege Monster. The giff deals double damage to objects and structures.

Actions

Multiattack: Zethar makes two attacks: two with his Warhammer or one with his Warhammer and one with his mechanized arm

Warhammer. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 15 (1d8+5) bludgeoning damage.

Mechanized Arm (Recharge 6).Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 15 (3d6+5) bludgeoning damage.

Thunderous Blast. Zethar uses an experimental device to emit a shockwave in a 20-foot cone. Each creature within that area must make a DC 14 Constitution saving throw, taking 27 (6d8) thunder damage on a failed save, or half as much damage on a successful one. After Zethar uses his device, roll a d6; on a roll of 4 or lower, Zethar's device malfunctions and may not be used again this combat.

Bonus Actions

As a bonus action, Zethar can attempt to recharge his Mechanized Arm if he failed to recharge it at the start of his last turn.

Description

Zethar Ironclaw is a towering, broad-shouldered giff with the look of a weathered, no-nonsense mechanic. His most distinctive feature is his mechanical left arm, which is crafted from brass and iron, a testament to his expertise in artifice and engineering. His skin is gray, thick, and leathery, showing signs of age and countless battles. His face is often set in a grim frown, with small tusks jutting from his lower jaw, and he has a permanent scowl of impatience. His clothing is practical—heavy leather armor adorned with numerous pockets filled with tools and arcane gadgets. His eyes are sharp and calculating, always focused on fixing, building, or improving something.

Despite his gruff exterior, Zethar is not unreasonable. He’s pragmatic and believes in the necessity of technology and order to keep civilization afloat in an increasingly chaotic world. He doesn’t care for idealistic causes, but he has a grudging respect for those who know their craft or who show a practical understanding of the world’s harsh realities. However, Zethar has little patience for dreamers or nature worshippers like The Bloom.

 

Disclaimer* AI art was used because I can't draw.

MMouse

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