Medium Humanoid (Any Race), Chaotic Neutral
Armor Class 11 (leather armor)
Hit Points 32 (5d8 + 10)
Speed 30 ft.
STR
15 (+2)
DEX
12 (+1)
CON
14 (+2)
INT
10 (+0)
WIS
10 (+0)
CHA
11 (+0)
Saving Throws STR +4
Skills Intimidation +2
Damage Resistances Poison
Senses Passive Perception 10
Languages Any one language (usually Common)
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Pack Tactics. The thug has advantage on an attack roll against a creature if at least one of the thug's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Multiattack. The thug makes two melee attacks.

Bludgeoning Tool. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) bludgeoning damage.

Cheap Pistol. Ranged Weapon Attack: +2 to hit, range 30/90 ft., one target. Hit: 5 (1d10) piercing damage.

Bonus Actions

Reload pistol

Description

Thugs are ruthless enforcers skilled at intimidation and violence. They work for money and have few scruples.

Monster Tags: NPC

Habitat: Urban

Munchy25

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