Medium Elemental (Water), Unaligned
Armor Class 12 Natural
Hit Points 60 (10d6)
Speed 30 ft.
STR
16 (+3)
DEX
16 (+3)
CON
14 (+2)
INT
3 (-4)
WIS
3 (-4)
CHA
3 (-4)
Saving Throws DEX +6, CON +5
Skills Arcana +0
Damage Vulnerabilities Fire
Damage Resistances Necrotic
Damage Immunities Cold
Condition Immunities Blinded, Charmed, Exhaustion, Frightened, Grappled
Senses Truesight, Passive Perception 14
Languages All Cannot speak
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Float: The undine is constantly floating over a body of water

 

Actions

Water Bullets. +5 to hit, reach 120 ft., 1 target. Hit:  6d8 + 2 piercing damage 

Engulf. Strength saving throw, on a fail, target is restrained and takes 3 necrotic damage 

Move. The Undine has a flying speed of 30 ft

MultiattackThe Undine fires three water bullets per turn.

 

 

Bonus Actions

None. 

Reactions

Slice: When the Undine is attacked with slashing damage, instead of taking damage, it splits into two smaller undines with the health split in half rounded down.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

The Undine is composed of thousands of other small water spirits, and are used by sorcerers to guard underwater treasures.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: construct

Habitat: ArcticCoastalUnderdarkUnderwater

VirvaOfNeverWinter

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