Float: The undine is constantly floating over a body of water
Water Bullets. +5 to hit, reach 120 ft., 1 target. Hit: 6d8 + 2 piercing damage
Engulf. Strength saving throw, on a fail, target is restrained and takes 3 necrotic damage
Move. The Undine has a flying speed of 30 ft
Multiattack. The Undine fires three water bullets per turn.
None.
Slice: When the Undine is attacked with slashing damage, instead of taking damage, it splits into two smaller undines with the health split in half rounded down.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
The Undine is composed of thousands of other small water spirits, and are used by sorcerers to guard underwater treasures.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.







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