| Mod | Save | ||
|---|---|---|---|
| STR | 12 | +1 | +1 |
| DEX | 6 | -2 | -2 |
| CON | 16 | +3 | +3 |
| Mod | Save | ||
|---|---|---|---|
| INT | 1 | -5 | -5 |
| WIS | 6 | -2 | -2 |
| CHA | 2 | -4 | -4 |
Amorphous. The ooze can move through a space as narrow as 1 inch without expending extra movement to do so.
Corrosive Form. Nonmagical ammunition is destroyed immediately after hitting the ooze and dealing any damage. Any nonmagical weapon takes a cumulative −1 penalty to attack rolls immediately after dealing damage to the ooze and coming into contact with it. The weapon is destroyed if the penalty reaches −5. The penalty can be removed by casting the Mending spell on the weapon.
The ooze can eat through 2-inch-thick, nonmagical metal or wood in 1 round.
Pseudopod. Melee Attack Roll: +3, reach 5 ft. Hit: 10 (2d8 + 1) Acid damage. Nonmagical armor worn by the target takes a −1 penalty to the AC it offers. The armor is destroyed if the penalty reduces its AC to 10. The penalty can be removed by casting the Mending spell on the armor.







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Posted Oct 29, 2024Cool also first
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Posted Nov 23, 2024So does the Ooze not corrode weapons anymore? It says it effects wood and metal with corrosive form, but it no longer gives rules for melting a players weapon.
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Posted Dec 31, 2024Incorrctly Caculated CR its 1/4 not 1/2.
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Posted Feb 12, 2025There better not be any "homemade slime" jokes showing up in these comments...
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Posted Feb 14, 2025"Any nonmagical weapon takes a cumulative −1 penalty to attack rolls immediately after dealing damage to the ooze and coming into contact with it. The weapon is destroyed if the penalty reaches −5. The penalty can be removed by casting the Mending spell on the weapon."
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Posted May 5, 2025Can anyone help me understand why the Gray Ooze's AC is 9 and not 8? They were AC 8 in the 2014 MM, and I know that some monsters were given a bump, but I'm not understanding how the ooze was changed to provide the extra point.
Has AC calculation changed from classic 5e?
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Posted Aug 9, 2025No, it just has a natural armor of 11 now with a -2 penalty from its DEX for a total of 9. They don't list the source of the AC any more because it generally shouldn't matter. Gear is listed elsewhere if applicable.