Medium Aberration, Lawful Neutral
Armor Class 18 Space Armor
Hit Points 40 (5d8 + 10)
Speed 30 ft., this goes for the skills- the get +3 to all of them.
STR
14 (+2)
DEX
18 (+4)
CON
15 (+2)
INT
21 (+5)
WIS
19 (+4)
CHA
14 (+2)
Skills Acrobatics +3
Senses Passive Perception 14
Languages Common Zardoom and common is what they speak
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Actions

Laser Pistol. Ranged Weapon Attack: +6 to hit, reach 40/100 ft., 1 target. Hit: 12 (3d6) Radiant damage. (50 shots)

Laser Rifle. Ranged Weapon Attack: +6 to hit, range 100/300 ft., 1 target. Hit: 15 (3d8) Radiant damage. (30 shots).

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Description

Enter a general description for yo

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: MountainUrban

pigshark

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