Medium Humanoid (Any Race), Neutral Evil
Armor Class 18 (plate)
Hit Points 52 (8d8 + 16)
Speed 30 ft.
STR
16 (+3)
DEX
14 (+2)
CON
15 (+2)
INT
15 (+2)
WIS
12 (+1)
CHA
14 (+2)
Skills Arcana +4, Deception +2, Intimidation +2, Perception +3, Stealth +2
Senses Passive Perception 13
Languages Common plus any one language
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

First Strike. The reckoner has advantage on initiative rolls.

Spellcasting. The reckoner is a 5th-level Boros spellcaster. Its spellcasting ability is Intelligence (spell save DC 12, +4 to hit with spell attacks). The reckoner has the following wizard spells prepared:

Cantrips (at will): blade ward, light, message, shocking grasp, encode thoughts, mage hand

1st level (4 slots): guiding bolt, shield, thunderwave, witch bolt, disguise self, [spell]sleep[/sleep]

2nd level (3 slots): blur, levitate, detect thoughts, pass without trace

3rd level (2 slots): lightning bolt, nondetection, meld into stone, gaseous form

Actions

Longsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands.

Bonus Actions

Spies' Murmur. Can allow another known person within 1 mile wearing a Spies' Murmur to hear everything you hear for 1 hour. Can end this effect as a bonus action, and it ends if incapacitated.

Reactions

Lightning Backlash (Recharge 5–6). When a creature hits the reckoner with an attack, the attacker takes lightning damage equal to half the damage dealt by the attack.

Description

A Dimir infilitrator who has risen to be a reckoner. As a prison gaurd they gain information from prisoners and distributes it through thought strands. Carries a hidden Dimir insignia, a Spies' Murmur, and 1d6 thought strands.

Monster Tags: BorosDimir

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