Medium Aberration, Lawful Neutral
Armor Class 17
Hit Points 64 (8d8 + 16)
Speed 50 ft., For the skills they get +3 to all of them
STR
13 (+1)
DEX
21 (+5)
CON
15 (+2)
INT
20 (+5)
WIS
21 (+5)
CHA
16 (+3)
Senses Darkvision 70, Passive Perception 16
Languages Common they also know Zardoom and eleven and dwarvish
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Quick attack. during the Zardoom’s first turn in a round of combat or just before combat it makes 1 extra attack.

 

Actions

Multi attack. you make either 2 hollow dagger attacks or 2 ranged attacks.

Hollow Dagger. Melee Weapon Attack: +7 to hit, reach 5 ft., 1 target. Hit: 9 (2d4 + 5) Radiant damage. 

Laser pistol. Ranged Weapon Attack: +7 to hit, range 40/120 ft., 1 target. Hit: 9 (3d6) Radiant damage.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: GrasslandHillUrban

pigshark

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