Armor Class
18
Hit Points
96
(12d8 + 36)
Speed
35 ft., For the skills this gets +4 to all skills.
STR
21
(+5)
DEX
19
(+4)
CON
17
(+3)
INT
22
(+6)
WIS
20
(+5)
CHA
16
(+3)
Senses
Darkvision 80, Passive Perception 15
Languages
Common and zardoom, elven, dwarvish.
Challenge
9 (5,000 XP)
Proficiency Bonus
+4
Actions
Multi attack. They Zardoom can make either 2 ranged attacks or 2 melee attacks.
Hollow Great Axe. Melee Weapon Attack: +8 to hit, reach 5 ft., 1 target. Hit: 10 (1d12 + 4) Radiant damage.
Action Ranged Attack. Ranged Weapon Attack: +7 to hit, range 30/90 ft., 1 target. Hit: 10 (2d10) Radiant damage.
Legendary Actions
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Lair and Lair Actions
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