Medium Or Small Undead, Neutral Evil
Armor Class 12 Natual
Hit Points 19 (3d8)
Speed 40 ft.
STR
14 (+2)
DEX
10 (+0)
CON
15 (+2)
INT
1 (-5)
WIS
6 (-2)
CHA
1 (-5)
Saving Throws CON +4
Damage Immunities Poison
Condition Immunities Charmed, Poisoned
Senses Passive Perception 9
Languages --
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Undead Fortitude:
If damage reduces the zombie wolf to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie wolf drops to 1 hit point instead.

Pack Tactics:
The zombie wolf has advantage on an attack roll against a creature if at least one of the zombie wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.

 

Actions

Bite:

Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
Hit: 7 (1d8 + 2) piercing damage.

Claw:
Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
Hit: 5 (1d4 + 2) slashing damage.

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Saving Throws: CON +4, WIS -2
Damage Immunities: Poison
Condition Immunities: Charmed, Poisoned
Senses: Darkvision 60 ft., Passive Perception 9
Languages: Understands the languages it knew in life but can't speak
Challenge: 1/4 (50 XP)

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: MountainSwampUnderdark

TurtleHelmet

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