Blood Frenzy. The Yaomo has advantage on melee attack rolls against any creature that doesn't have all its hit points.
Relentless (Recharges after a Short or Long Rest). If the Yaomo takes 7 damage or less that would reduce it to 0 hit points, it is reduced to 1 hp instead.
Stench. Any creature other than a Yaomo that starts its turn within 5ft of the Yaomo Ravager must succeed on a DC 12 Constitution saving throw or be poisoned until the start of the creature's next turn. On a successful saving throw, the creature is immune to the stench of all Yaomo Ravagers for 1 hour.
Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
Ravaging Bite (Recharges after a short or long rest). Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage and the target must succeed on a DC 12 constitution saving throw or take an extra 15 (2d10 + 4) necrotic damage and the Yaomo Ravager regains the same amount of hit points.
Description
Yaomo are servants of the draconic demon Changtamo. They are absolute savages, although that is not to say that some don't posses intellect. They appear as shaggy dog like creatures with vaguely humanoid heads excluding the horns and large fangs. Their legs appear like those of a lizard and their tails are tipped with sharp quills. They are all completely unrelenting, even in the face of death, and enjoy killing more than anything else. Ravagers make up the largest part of Changtamo's horde, serving as brute infantry on the front line, raiding and pillaging at will, draining the life from their foes with their ravaging bites.
Previous Versions
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8/27/2019 4:49:06 PM
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7
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8/27/2019 4:52:23 PM
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6
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8/27/2019 7:45:09 PM
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7
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1
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8/27/2019 8:53:48 PM
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11
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9/30/2019 9:28:20 PM
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55
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