Armor Class
19
Armor
Hit Points
99
(99d20 + 10)
Speed
45 ft.
STR
18
(+4)
DEX
18
(+4)
CON
18
(+4)
INT
15
(+2)
WIS
10
(+0)
CHA
10
(+0)
Saving Throws
WIS +5, CHA +5
Damage Immunities
Necrotic, Poison
Senses
Darkvision 60 ft., Passive Perception 18
Languages
understands the languages it knew in life but can't speak
Challenge
15 (13,000 XP)
Proficiency Bonus
+5
Traits
Undead Fortitude. If damage reduces the samurai to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the samurai drops to 1 hit point instead.
Actions
Bloody katana a katana that does 1d12 and plus 4 to hit
Flaming katana that does 1d10+ dex extra fire mod damage
Frozen katana that does 1d10+ str extra cold damage
True blood the katana merges with the samurai and does 1d20 damage
Description
Undead zombies move with a jerky, uneven gait. They are clad in the moldering apparel they wore when put to rest, and carry the stench of decay.







Comments