Armor Class
11
Hit Points
1
(1d4 - 1)
Speed
5 ft., fly 60 ft.
STR
3
(-4)
DEX
13
(+1)
CON
8
(-1)
INT
2
(-4)
WIS
14
(+2)
CHA
7
(-2)
Skills
Perception +3, Stealth +3
Senses
Darkvision 120 ft., Passive Perception 13
Languages
--
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Traits
Flyby. Xecca doesn't provoke opportunity attacks when it flies out of an enemy's reach.
Keen Hearing and Sight. Xecca has advantage on Wisdom (Perception) checks that rely on hearing or sight.
Innate Spellcasting. Xecca's spellcasting ability is Wisdom (spell save DC 12). It can innately cast the following spells, requiring only verbal components:
At will: detect magic
1/day: cure wounds
Actions
Talons. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1 slashing damage.






