Armor Class 18 Natural Armor
Hit Points 400 (14d20 + 200)
Speed 40 ft.
STR
22 (+6)
DEX
17 (+3)
CON
15 (+2)
INT
15 (+2)
WIS
17 (+3)
CHA
18 (+4)
Damage Resistances Cold, Fire; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Blinded, Charmed, Deafened, Frightened, Grappled, Prone, Stunned
Senses Passive Perception 17
Languages --
Challenge 18 (20,000 XP)
Proficiency Bonus +6
Traits

• Dark Presence: Yagluth radiates an aura of darkness, creating dim light within a 30-foot radius. Creatures within this aura have disadvantage on Wisdom saving throws and are vulnerable to necrotic damage.

• Eldritch Resilience: Yagluth is resistant to non-magical damage and has advantage on saving throws against spells and other magical effects.

• Summon Shadows: Once per turn, Yagluth can summon Shadows (undead creatures) to fight alongside it. The number and strength of Shadows depend on the party's size and level.

Actions

• Multiattack: Yagluth can make two attacks with its spectral claws or use its Eldritch Blast.

• Spectral Claws: Melee Weapon Attack, +9 to hit, reach 5 ft., one target. Hit: 3d10 + 5 slashing damage, plus 2d8 necrotic damage.

• Eldritch Blast: Ranged Spell Attack, +9 to hit, range 120 ft., one target. Hit: 3d10 force damage.

Fire Nova (Recharge 5-6): Yagluth releases a burst of fiery energy. Each creature within 30 feet of Yagluth must make a DC 18 Dexterity saving throw, taking 42 (12d6) fire damage on a failed save, or half as much damage on a successful one.

Meteor Storm (1/day): Yagluth can cast meteor storm once per day to rain fire down upon his enemies.

Legendary Actions

Legendary Actions: Yagluth can take 3 legendary actions, choosing from the options below. It can use only one legendary action at a time and only at the end of another creature's turn. Yagluth regains spent legendary actions at the start of its turn.

• Spectral Howl: Yagluth lets out a terrifying howl. Each creature within 30 feet of Yagluth must succeed on a DC 17 Wisdom saving throw or become frightened for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on a success.

• Eldritch Slam: Yagluth makes an additional spectral claw attack against a target within reach.

• Summon Shadows (Costs 2 Actions): Yagluth summons additional Shadows to the battlefield.

Fire Nova(Recharge 5-6): Yagluth releases a burst of fiery energy. Each creature within 30 feet of Yagluth must make a DC 18 Dexterity saving throw, taking 42 (12d6) fire damage on a failed save, or half as much damage on a successful one.

Description

Yagluth is a massive skeletal creature, representing the embodiment of the dark forces in the game's world. The boss may be crawling but it is still tall and imposing.

Yagluth's skull-like head features glowing purple eyes, which radiate an otherworldly aura. These eyes may possess an unsettling and haunting gaze, adding to the boss's intimidating presence. Additionally, Yagluth is a huge goblinoid skeleton that is now missing his legs but he is still fast showing just how powerful Yagluth is even if he is at a major disadvantage against his foes.

Yagluth Reigns

Previous Versions

Name Date Modified Views Adds Version Actions
5/31/2024 4:10:40 AM
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2
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Coming Soon
5/31/2024 3:57:37 PM
2
1
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Coming Soon
5/31/2024 10:08:45 PM
2
1
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11/10/2024 6:32:36 AM
3
1
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Coming Soon
GoronTheDwarf

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