Medium Undead, Neutral
Armor Class 13 (16 with mage armor)
Hit Points 58 (9d8 + 18)
Speed 30 ft.
STR
10 (+0)
DEX
16 (+3)
CON
15 (+2)
INT
17 (+3)
WIS
12 (+1)
CHA
11 (+0)
Skills Arcana +6, History +6
Damage Vulnerabilities Bludgeoning
Damage Resistances Cold
Damage Immunities Poison
Condition Immunities Exhaustion, Poisoned
Senses Darkvision 60 ft., Passive Perception 11
Languages Common, Draconic, Elvish, Undercommon
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Dark Gift of the Corpse Star. Kasimir can cast the True Resurrection spell without material components and without needing to touch the corpse of the target. After casting the spell he cannot cast it again unless for 30 days.

Turn Resistance. Kasimir has advantage on saving throws against any effect that turns undead.

Fey Ancestry. Kasimir has advantage on saving throws against being charmed, and magic can't put the him to sleep.

Unusual Nature. Kasimir doesn't require air, food, drink, or sleep.

Spellcasting. Kasimir is a 9th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 14+6 to hit with spell attacks). Kasimir has the following wizard spells prepared:

Special Equipment. Kasimir wears a ring of warmth and carries a spellbook containing all the spells he has prepared plus the following spells: arcane lockcomprehend languageshold personidentifylocate objectnondetectionpolymorphprotection from evil and good, and wall of stone.

Actions

Dagger. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.

Tfarcenim_Gerg

Comments

Posts Quoted:
Reply
Clear All Quotes