Mind of the Abyss.The Abyss Walker is immune to being frightened. When they are targeted by a spell or ability that inflicts this effect, they instead gain temporary hit points equal to their challenge rating.
Strength of the Void. Whenever the Abyss Walker hits an enemy with a melee attack using a weapon with the heavy property, the target is flung back 5 ft. and takes 5 extra damage of the weapons damage type the next time the Abyss Walker hits them.
Multiattack. The Abyss Walker makes two melee attacks.
Greatsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 4} slashing damage.
Abyssal Scream (Recharges after a Short or Long Rest). The Abyss Walker lets out a roar that inflicts pain upon those that hear it. For 1 minute, any creature that was within 30 ft. of the Abyss Walker takes an extra 3 necrotic damage whenever it takes damage.
Wrathful Leap. (Recharges after a Short Rest). The Abyss Walker leaps 15 ft. away and any creature within 15 ft. of where they land must make a DC 15 Dexterity saving throw, taking 3d8 necrotic damage on a failed save, or half as much on a successful one.
Abyssal Constitution. When the Abyss Walker takes damage, it can use its reaction to make one weapon attack against a creature within 5 ft..
Description
Abyss Walkers are warriors that fight for one purpose, to defeat the gods and free the people of their influences and to give them true freedom. While this might sound noble on the surface, their brutal fighting style and no mercy mindset quickly shows how they dangerous they really are. When it comes down to it, what they really want is a world where only ones raw power matters, which they enforce with an iron fist. They are often seen with black purplish armor, with skulls from the strongest humanoid they have fought on their hip.
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