Medium Beast, Unaligned
Armor Class 14
Hit Points 6 (1d8 + 2)
Speed 40 ft.
STR
18 (+4)
DEX
16 (+3)
CON
15 (+2)
INT
2 (-4)
WIS
10 (+0)
CHA
16 (+3)
Condition Immunities Charmed, Frightened, Poisoned
Senses Passive Perception 10
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Charge. If the goat moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 24 (12d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 20 Constitution saving throw or be knocked unconscious. On a successful save the target is knocked prone if it is size Large or smaller.

Sure-Footed. The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.

Actions

Ram. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 12 (4d4 + 4) bludgeoning damage.

Description

The Abyssal Goat is a variant of the common goat. Though no larger than a mundane goat, these animals are native to the Abyss and have a adapted to the chaotic conditions there. Their charges and ram attacks are devastating. Additionally, they are tougher and more nimble than their material plane cousins, giving them a higher armor class. They are also immune to the charmed, poisoned, and frightened conditions.

Despite their deadly offensive attacks, abyssal goats are friendly and adorable. If successfully befriended, they make loving and loyal pets.

Monster Tags: Misc Creature

Habitat: GrasslandHillMountainUrban

Dashoan_Toh

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