Medium Undead (Any Race), Neutral Evil
Armor Class 13 (chain shirt)
Hit Points 38 (5d8 + 7)
Speed 30 ft.
STR
13 (+1)
DEX
10 (+0)
CON
16 (+3)
INT
6 (-2)
WIS
16 (+3)
CHA
13 (+1)
Saving Throws WIS +5
Skills Medicine +5, Religion +7
Damage Resistances Necrotic
Damage Immunities Poison
Condition Immunities Exhaustion, Poisoned
Senses Passive Perception 13
Languages Any two languages
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Undead Fortitude. If damage reduces the priest to 0 Hit Points, it must make a Constitution saving throw with a DC of 5 plus the damage taken unless the damage is Radiant or from a Critical Hit. On a successful save, the priest drops to 1 Hit Point instead.

Spellcasting. The priest is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). The priest has the following cleric spells prepared:

Cantrips (at will): light, sacred flame, guidance

1st level (4 slots): inflict wounds, guiding bolt, bane

2nd level (3 slots): blindness/deafness, spiritual weapon

3rd level (2 slots): dispel magic, bestow curse

Actions

Mace. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.

Description

Priests bring the teachings of their gods to the common folk. They are the spiritual leaders of temples and shrines and often hold positions of influence in their communities. However a priest's sanctuary is not immune to the evil of a powerful necromancer and their undead legions. Unfortunately the priest may unwillingly join the ranks of these creatures they detest.

Habitat: Urban

Luluser

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