Undead Fortitude. If damage reduces the priest to 0 Hit Points, it must make a Constitution saving throw with a DC of 5 plus the damage taken unless the damage is Radiant or from a Critical Hit. On a successful save, the priest drops to 1 Hit Point instead.
Spellcasting. The priest is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). The priest has the following cleric spells prepared:
Cantrips (at will): light, sacred flame, guidance
1st level (4 slots): inflict wounds, guiding bolt, bane
2nd level (3 slots): blindness/deafness, spiritual weapon
3rd level (2 slots): dispel magic, bestow curse
Mace. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.
Description
Priests bring the teachings of their gods to the common folk. They are the spiritual leaders of temples and shrines and often hold positions of influence in their communities. However a priest's sanctuary is not immune to the evil of a powerful necromancer and their undead legions. Unfortunately the priest may unwillingly join the ranks of these creatures they detest.







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