Undead Fortitude. If damage reduces the Zomton Assassin to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the Zomton Assassin drops to 1 hit point instead.
Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.
Longsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d8+1) Slashing damage.
Deathly Strike (Recharge 5-6). Melee Weapon attack: +7 to hit, reach 5 ft., one target. Hit: 9 (2d8+1)Stlashing damage, 8(1d10+3) Necrotic damage. If it reduces a creature with a soul to 0 hp, the creature dies. The zomton assassin then heals for half of the necrotic damage delt, and it's hit point maximum increases by 5. It then can choose an ability score to raise by 1.
Description
Enterprising necromancer found that zombies, while durable, are slow and stupid. While skeletons are better and quicker fighters, they topple easily. And thus were born the zomtons, zombies with acces flesh burnt off, yet enough to remain durable. However, one such necromancer thought to make an assassin. He infused a zomton with advanced intellect as to better carry out assassinations. However, this improvement gave it a special ability to steal souls to booster itself. Since it could theoretically grow to an undetermined amount of strength and break beyond control over the necromancer, creation of them were made forbidden, however some still remain, and few mad souls still create more.
Previous Versions
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12/22/2023 3:47:58 AM
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12/20/2024 3:47:52 AM
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Coming Soon
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