Warriors of Chaos. Wyrd Spawn cannot be frightened, charmed, or stunned.
Pack Tactics. You have advantage on attack rolls when an ally is within 5 feet of the target and isn't incapacitated.
Multi-Attack. Wyrd Spawn can attack twice per turn
Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 5 (1d6 + 2) slashing damage.
Smash. Melee Weapon Attack: +2 to hit, reach 5 ft., 1 target. Hit: 7 (1d10 + 2) blunt damage.
N/A
N/A
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Wyrd Spawn are minor demons of Tzeench, They're mutilated, and typically blue. Most have extra appendages, and are incredibly fast. They're not much of a threat alone, but in larger numbers, they can overwhelm even the toughest opponent.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.







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