Large Fiend (Demon, Devil), Lawful Evil
Armor Class 18 (natural armor)
Hit Points 30 (4d4 + 20)
Speed 20 ft., fly 60 ft.
STR
22 (+6)
DEX
17 (+3)
CON
21 (+5)
INT
12 (+1)
WIS
16 (+3)
CHA
17 (+3)
Saving Throws STR +9, DEX +6, WIS +6, CHA +6
Damage Resistances Bludgeoning, Cold, Necrotic, Piercing, Radiant, Slashing
Damage Immunities Fire, Poison
Condition Immunities Poisoned
Senses Darkvision 120 ft., Passive Perception 13
Languages Infernal, Telepathy 120 ft.
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Aethers Sight. Magical darkness doesn't impede the Xelorl's darkvision.

Magic Resistance. The Xelor has advantage on saving throws against spells and other magical effects.

Aether Deflection.  The Xelor takes half damage from all physical attacks.

Actions

Multiattack. The devil makes two melee attacks: two with its Xelor blade or two with its Xelor bow.  It can use Hurl Aether in place of any melee attack.

Xelor Blade. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9(1d8 + 3) slashing damage.

Xelor Bow. Ranged Weapon Attack: +6 to hit, range 200 ft., one target. Hit: 9 (1d8 + 3) piercing damage. 

Hurl Aether. Ranged Spell Attack: +6 to hit, range 150 ft., one target. Hit: 14 (4d6) radiant/necrotic damage. If the target is a creature other than an undead or a construct, it must succeed on a DC 17 Constitution saving throw or lose 10 (3d6) hit points at the start of each of its turns due to an Aetherial wound. Each time the Xelor hits the wounded target with this attack, the damage dealt by the wound increases by 10 (3d6). Any creature can take an action to stanch the wound with a successful DC 12 Inteligence (arcana) check. The wound also closes if the target receives magical healing.

Monster Tags: DevilDemon

Speravii

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