Medium Undead, Chaotic Evil
Armor Class 14 Natural armor
Hit Points 38 (4d10)
Speed
STR
19 (+4)
DEX
17 (+3)
CON
17 (+3)
INT
11 (+0)
WIS
9 (-1)
CHA
9 (-1)
Skills Intimidation +19
Senses Darkvision, Passive Perception 1
Languages Minotaur Common
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Special Trait Name. Every attack that misses the minotaur skeleton gives the skeleton a bonus action immediatley were it gets to use it's bone horns to ram them knocking them back 10 ft and causing 1d6 damage.

Actions

action : charge or attack

Charge dash but everthing in its way gets hit by his horns 1d6

Action Melee Attack. Greataxe

 

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Description

The skeleton minotaur is a enraged monster and only lives for revenge against the world. He will not rest until everyone on his land is killed and usually stays in packs of 4 to 6.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Lordulfgar

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