Medium Monstrosity, Chaotic Neutral
Armor Class 17 Hide
Hit Points 250 (8d20)
Speed 50 ft., The Xenomorph Is Quick On It's Feet, Even Managing To Out Manoeuvre Arrows , climb 90 ft. The Xenomorph Can Climb Any Surface No Matter The Friction Or Pressure, swim 45 ft. The Xenomorph Can Swim Effortlessly Through Most Liquids To Seek Out It's Prey, burrow 180 ft. If The Terrain Is At Lease 25 Feet And The Xenomorph Appears Before The Players, Tunnels Will Be Set Up Around The Map, The Xenomorph Can Burrow To These. Can Make The Tunnels Anywhere, Can Even Make Them Mid Encounter
STR
16 (+3)
DEX
20 (+5)
CON
20 (+5)
INT
16 (+3)
WIS
20 (+5)
CHA
2 (-4)
Saving Throws DEX +11
Skills Athletics +17, Deception +12
Damage Vulnerabilities Fire
Damage Resistances Radiant
Damage Immunities Acid, Slashing
Senses Blindsight, Darkvision, Tremorsense, Truesight The Xenomorph Can See Heat And In Which Way It Is Emitted, Passive Perception 20
Languages Void Speech Can Speak To Other Members Telepathically.
Challenge 18 (20,000 XP)
Proficiency Bonus +6
Traits

Acid Blood. When Killed Or Hit With An Attack In The 'Piercing' Damage Type, Deal 2d20 Of All Players Health, Plus Acid Damage, 1d6 Per Turn Until Removed, If 25 Meters Or Closer To The Xenomorph.

 
Actions

Agility. The Xenomorph Can Move Swiftly Around It's Environment Without Being Noticed.

Pounce. If A Player Is Within 40 Meters Of The Xenomorph, It Can Pounce Onto The Player, Knocking Them To The Floor. When On Top Of A Player They Are Unable To Use Spells Or Ranged Weapons Until Either The Xenomorph Attacks The Downed Player Twice Or Two Attacks Are Dealt To It.

Tail Strike. If A Player Is Within 5 Meters Of The Xenomorph, It Can Thrust It's Tail Towards The Player Dealing 2d20 Piercing Damage.

 
Bonus Actions

Climb. If All Members Of The Party Attack The Xenomorph Without It Hitting Them With Its Acid Blood, The Xenomorph Can Climb On Walls And Celling's At 90 Feet Per Turn.

 
Reactions

Acidic Blood Weapon. If The Xenomorph Is At Less Than Or At 1/3 Of It's HP, It Can Flick Acidic Blood Towards The Player, Dealing 1d10 Acid Damage Every Turn Until Removed.

 
Legendary Actions

Inner Jaw. If The Xenomorph Is Holding Or Pounced On The Last Player Alive (At Less Than 1/3 Of Their HP), The Xenomorph Can Pull The Players Head Towards It's Own And Thrust It's Inner Jaw Into Their Skull, Killing Them Unless A Counter Is Active Or Activated On The Turn After.

 
 
 
 
 
 
 
 
 
 
 
 
 
Mythic Actions

N/A

 

Description

The Xenomorph Is An Extra Terrestrial, Biologically Engineered Creature, The Perfect Lifeform. It Is A Creature That Lives Under A Complex Social Structure And Will Kill Anything That Threatens It. The Xenomorph Has A Long, Smooth, Curved Head With 4 Pipe Like Tubes Extruding From Its Back. It's Body Is Very Skeletal With A Ribcage Like Chest. It Has A Long Tail With A Large Pointed Blade At It's End. The Xenomorph Has 6 Fingers With The Middle 4 Connecting Into 2. It Has An Inner Jaw That It Can Extend Whenever It Likes. The Xenomorph Has Permanently Revealed Metallic Teeth And Its Body Is Coated In A Thin Layer Of It's Saliva. It Has A Black Exoskeleton That Is Almost Impervious To Most Physical Attacks.

 
 
 
 
 
 
 
 
 
 

Lair and Lair Actions

N/A

 
 
 

Habitat: ArcticCoastalDesertForestGrasslandHillMountainSwampUnderdarkUnderwaterUrban

Sr_Puppet

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