Large Beast (Devil), Neutral Evil
Armor Class 17 Natural armor
Hit Points 66 (12d6 + 30)
Speed 40 ft.
STR
18 (+4)
DEX
21 (+5)
CON
16 (+3)
INT
9 (-1)
WIS
17 (+3)
CHA
13 (+1)
Saving Throws DEX +8
Skills Athletics +9, Stealth +12
Damage Resistances Acid; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Fire
Senses Darkvision 120ft, Passive Perception 19
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Amphibious. The creature can breathe in and out of water.

Always aware. The hound can not be surprised unless it is stunned or incapacitated. 

Hellish beast. Whenever the Hound gets damaged by fire it gains hit points equal to the fire damage.

Magical paws. The Hound's attacks are considered magical.

Pounce. If the hound moves at least 15ft straight toward a creature and then hits it with a claw attack on the same turn, that target must make a DC 14 Strength saving throw or be knocked prone. If the target was knocked prone due to this the Hound can use it's bonus action to make a claw attack against the same creature.

Actions

Multiattack. The Hound makes two claw attacks.

Claws. Melee Weapon Attack: +8 to hit, reach 5 ft., 1 target. Hit: 17 (4d6 + 5) slashing damage plus 8 2d8 

 

Description

Evil devils usually adopt these creatures at young ages teaching them to fight and hunt. They have often put in pit fights against each other slicing each other to death and granting the owner a free round of drinks. Many run away and are found in the darkest parts of Fey forsests. 

nimbob6

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