Armor Class
14
(natural armor)
Hit Points
37
(5d10 + 10)
Speed
60 ft.
STR
14
(+2)
DEX
16
(+3)
CON
15
(+2)
INT
10
(+0)
WIS
16
(+3)
CHA
11
(+0)
Saving Throws
WIS +5
Skills
Nature +2, Perception +5
Damage Vulnerabilities
Fire
Damage Resistances
Lightning
Condition Immunities
Charmed, Frightened
Senses
Passive Perception 15
Languages
Primordial, Sylvan can understand but not speak
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Charge. If the yakshi moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) damage. If the target is a creature, it must succeed on a DC 12 Strength saving throw or be knocked prone.
Innate Spellcasting. The yakshi’s innate spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). It can innately cast the following spells, requiring no material components:
At will: guidance, primal savagery
3/day: cure wounds, faerie fire, thunderwave
1/day: moonbeam
Actions
Ram. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 5 (1d6 + 2) bludgeoning damage.
Hooves. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 7 (2d4 + 2) bludgeoning damage.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
12/24/2024 7:29:37 AM
|
3
|
2
|
--
|
Coming Soon
|







Comments