Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.
Shortbow. Ranged Weapon Attack: +4 to hit, range 80 ft./320 ft., one target. Hit: 5 (1d6+2) piercing damage.
Description
Necromancer found skeletons to be decent fighters, but they toppled too easily. Zombies didn't have this issue, but they were slow. Thus, the necromancer thought to create an undead with none of those weaknesses. They removes access flesh, keeping enough to remain durable, and equipped them with better intelligence. Thus, the zomton were created, undead with flesh at the joints removed, showing tendons, a face with half the flesh seared off, and armor scraps along with a shortbow.
Previous Versions
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12/27/2024 10:07:48 PM
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Coming Soon
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