Medium Undead, Neutral Evil
Armor Class 13 (Armor scraps)
Hit Points 22 (3d8 + 9)
Speed 20 ft.
STR
13 (+1)
DEX
14 (+2)
CON
16 (+3)
INT
6 (-2)
WIS
8 (-1)
CHA
5 (-3)
Saving Throws WIS +1
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 9
Languages understands the languages it knew in life but can't speak
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Actions

Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.

Shortbow. Ranged Weapon Attack: +4 to hit, range 80 ft./320 ft., one target. Hit: 5 (1d6+2) piercing damage.

Description

Necromancer found skeletons to be decent fighters, but they toppled too easily. Zombies didn't have this issue, but they were slow. Thus, the necromancer thought to create an undead with none of those weaknesses. They removes access flesh, keeping enough to remain durable, and equipped them with better intelligence. Thus, the zomton were created, undead with flesh at the joints removed, showing tendons, a face with half the flesh seared off, and armor scraps along with a shortbow.

Previous Versions

Name Date Modified Views Adds Version Actions
12/27/2024 10:07:48 PM
4
1
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Habitat: Urban

Elgoblino10986

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