Medium Beast, Unaligned
Armor Class 13 Natural Armor
Hit Points 22 (5d8)
Speed 20 ft., burrow 30 ft., swim 30 ft.
STR
15 (+2)
DEX
12 (+1)
CON
11 (+0)
INT
1 (-5)
WIS
11 (+0)
CHA
4 (-3)
Skills Stealth +3
Damage Resistances Cold
Senses Darkvision 60, Tremorsense 60, Passive Perception 10
Languages All
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Amphibious. The zamite can breathe air and water.

Pack Tactics. The zamite has advantage on an attack roll against a creature if at least one of the zamite's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Multiattack. The zamite makes two Bite attacks.

Bite. Melee Weapon Attack. +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Zamite

Challenge Rating 1/2                                                                             Carves 1

Carve Chance Material Slots
1-7 Sharp Fang (W)
8-14 Meaty Hide (O)
15-18 Monster Guts (O)
19-20 Sharqskin Scale (A)

ARMOR MATERIAL EFFECTS
Sharqskin Scale
While wearing this armor, you have a swimming speed equal to your walking speed.


WEAPON MATERIAL EFFECTS
Sharp Fang
Your slashing weapon deals an extra 1 slashing damage.


OTHER MATERIAL EFFECTS
Meaty Hide
This material can be cooked for 2 days of rations

Monster Guts
Monster innards. A prized delicacy worth 50 gp.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Clydedude

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